Bionic Commando: Rearmed – The Review.
‘Clawing’ it’s way back into the world of gaming, Bionic Commando: Rearmed is featured on the Xbox Live Game Marketplace, and has been given a refreshing change in graphics. Though it’s not my favourite revival, it seems to conjure images of early MGS, and even Myst in some instances. Due to the games’ complex, and detailed labyrinth of operations, you feel like this is no ordinary spidey-rip off, but an epic adventure…on the side scroll. BC:R is the tale of special agent Spencer, who has a big metal claw for an arm. You must swing him from platform-to-platform in an effort to hack a presumably important headquarters, and figure out what the hell is going on everywhere.
So, we’re initially shown an integrity that certainly exceeds the NES original game (basically meaning it got spruced up abit), and we also have a good flavour of the original game. Unfortunately, GRIN need to stop ‘grinning’ over this. Combined with Capcom, I thought the game was a success when it was first released in 2008. Oh, how wrong I was. Personally, the game has good, and intentional speed, but when combined with complicated methodologies, and so. Many. Doors; the whole thing becomes a little hasty. The rearmed Nintendo game didn’t give me a chance to fully appreciate the graphical contrast betwixt (Whey, Shakespeare) Xbox and the old consoles. I was left feeling a little lost, as someone who never played the original – though my sources indicated it was a ruddy’ good game!
Some things have been left in, and some taken out. We are presented with an obvious Japanese classic, using long, elongated dialogues to try and eke out the doomed dimensions of a fairly bland story. All we care about is using a very cool metal claw to swing from object to object! As cynical as it may sound, I’d recommend buying this game if you have formed a political party firmly against games that entice you into becoming a completionist. Though retro is at hand to give us love and attention, I’m left feeling that GRIN have missed the point entirely: I bought this game to have some good old ‘NES’ fun; not to explore Spencer’s inner psyche.
All that said, there’s a platform at the end of the proverbial tunnel, my friends. BC:R includes a masterful music score, which really complements the retro-modern theme, very much like a mother in a mid-life crisis. In all, the multi player is pretty damn fun as well. Rather than trying to cram in all the twists and turns of a game like Myst, you feel simply fulfilled.
Though the game has a mind-boggling story, with a cupboard full of degree level English techniques, it has a great set of tunes, and a nicely rounded multi player. I’ll give it a healthy 3 out of 5.
[starreview tpl=16]
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